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Wind Break (Wind Shear in 4.1) is the fifth mission in Earth Defense Force 2025 and Earth Defense Force 4.1: The Shadow of New Despair.

Objectives[]

2025: Emergency support request. The Wing Diver team is engaged with a very strong enemy and is taking heavy casualties. Their engagement location is not far from here. You are to head out immediately, destroy the monsters and rescue the surviving Wing Divers.

4.1: Emergency support request: The Wing Diver team is engaged with a very strong enemy and is taking heavy casualties. Their engagement location is not far from here. You are to head out immediately, destroy the monsters, and rescue the surviving Wing Divers.

Storyline[]

Seemingly either another Wing Diver team or further members of the same team have managed to get themselves Retiarius'd, requiring Storm Team to prevent natural selection running its (justifiable) course.

During the course of the mission, Ohara speaks up. He declares he would like to call the new species "Retiarius," since it catches its prey in a net, apparently being well-read on Roman gladiator classes while simultaneously not familiar with the simpler word "spider." He further speculates that if entire new species are emerging, the new giant insect nest could represent a dire threat to the human race, "At this rate, Earth will become a giant insect planet!" He insists that the EDF must head underground and destroy the the nest.

At the end of the mission he repeats this insistence, and curiously also declares that there is "a danger that the flying giant insects might have evolved" and that they may be superior to the Wing Divers. Seemingly, he has simply guessed that these are something that is someday going to exist, but isn't sure when.

Incidentally, this is not the greatest leap in logic Ohara will make during the story that turns out to be bang on the money.

4.1 Changes[]

No changes aside from that the mission is now called Wind Shear, presumably because the previous title led to too many fart jokes.

Enemies[]

Both versions:

Retiarius x 7 with webs (3 spawned at level start, remaining 4 with the Ants, webs all spawned at level start)

1 wave of black Ants, 36.

Online Limits[]

Armor Limit

There's no limit for Inferno difficulty.

Difficulty Ranger & Air Raider Wing Diver Fencer
2025 4.1 2025 4.1 2025 4.1
Easy & Normal 446 445 273 272 558 556
Hard 1564 1583 832 841 1955 1978
Hardest 3042 3561 1571 1830 3803 4452

Weapon Level Limit

Game Easy & Normal Hard Hardest Inferno
2025 3 26 51 79
4.1 3 26 53 81

Approximate Weapon Drop Rate

Game Easy Normal Hard Hardest Inferno
2025 0 0-1 9-21 0-46 0-52
4.1 0 0-1 11-26 0-46 0-52

Strategy[]

Both Versions[]

Wind Break is the first mission where the player has to deal with more than one type of enemy at a time. It can also be a nasty wakeup call since Retiarius with anything is automatically an unpleasant combination.

The mission layout is more or less a straight shot down a road leading to the plaza with monorail tracks overhead, which give the level's Ants a good vantage point to shoot acid down from. The area is claustrophobic and lined with tall buildings, and the various Retiarii are mostly annoyingly placed in side-roads where they will throw their webs through buildings. The mission can be difficult when starting out since the first warning a Retiarius is aggro'd is often when it hits the player character, and a long-range weapon might aggro the Retiairus between the two skyscrapers, which early on is basically game over since there is no way to hit it until it has pulled the player character the entire length of the road and through the group of Ants.

The Ants will not spawn until Storm Team gets roughly level with the first Retiarius on the right: before that, it is just the Retiarii.

It is best to load out with one weapon to deal with Retiarii and one to deal with ants, though a Fencer is fine dealing with both with his Hand-Gatlings. An Air Raider is best off using a Vegalta if they have one (the DLC Vegalta Gold is good here on lower difficulties) since all enemies come from directly ahead; throwing an airstrike or artillery marker far forward to thin out the Ants in the plaza is also a good plan, though care must be taken not to hit the intervening webs. Being in a vehicle prevents a Retiarius trapping the Air Raider, only dealing one-off damage, and this will become progressively more important to remember.

A recruitable NPC Ranger squad starts out on the road ahead; it is a very good idea to recruit them, since it prevents them running forward and aggro'ing at least two Retiarii. There are once again recruitable Wing Divers trapped in the Retiarius webs who can be freed, and usually a few Rangers from the group in the Plaza trapped in the webs of the ones to the right and left as the Plaza is entered.

Since about half of the Ants in the mission's single wave will busy themselves with a group of Rangers who spawn at the edge of the plaza and a group of civilians who also spawn there, it feels more like two waves, a small one and a larger one. The small wave tends to arrive in time to help out the first Retiarius on the right, while the large group usually finishes dealing with their new friends in the plaza just in time for Storm Team's arrival at the top of the road.

Levels: Earth Defense Force 2025
1-10 ReconveneSpreading DisasterWinged War GoddessSetting SunWind BreakUnderground CaveEruptionRetaliationBeach FearThe Return
11-20 Air ForceDay of the DemonsTakedownPreventing LandfallLand CollapseFortress SiegeValley ShadowsArtilleryBreaking ThroughShining Stronghold
21-30 Into the DepthsA TrapGiant RobotsAnchoredSilver CityCrimsonHigh-SpeedBrute ForceCharge Phase 1Charge Phase 2
31-40 Charge Phase 3ThunderInfiltrationConvergenceInfernoStarshipDenseCrossingSearchWaterside Bugs
41-50 AnnihilationNatural CalamitySteel BeastVoid ShipBlue FightersEarth DefendersMountain Pass TrapFortress FrenzyPincerRavages of War
51-60 Air MobilizationBug InvasionTransport Ship Surprise AttackBug KingCrazy SkiesThe Fleet BelowBad PremonitionCity of HorrorMountains AblazeBreaking Through (2)
61-70 Bug TowerFortress AttackMountain LiberationSniper AttackTowering BeastTeeth of the UniverseGiant ShipSpearheadTower SiegeDen of Thieves
71-80 Death QueenMachine SquadMonster PartyLabyrinth of LightCity FlawsMonster CampFallen FlagshipHeaven's ArmyEncirclingDivine
81-85 The ThreatBattle to the DeathMassive MobilizationScorchingStar Eaters

Levels: Earth Defense Force 2025 Online
1-10 ReconveneSpreading DisasterWinged War GoddessSetting SunWind BreakUnderground CaveEruptionRetaliationBeach FearThe Return
11-20 Air ForceDay of the DemonsTakedownPreventing LandfallLand CollapseFortress SiegeValley ShadowsArtilleryBreaking ThroughShining Stronghold
21-30 Into the DepthsA TrapGiant RobotsSummit ShipAnchoredSilver CityCrimsonHigh-SpeedBloody MountainBrute Force
31-40 Charge Phase 1Charge Phase 2Dark PrisonerCharge Phase 3ThunderInfiltrationConvergenceInfernoStarshipDense
41-50 CrossingSearchWaterside BugsAnnihilationNatural CalamitySteel BeastVoid ShipBlue FightersEarth DefendersFleet Attack
51-60 Mountain Pass TrapFortress FrenzyPincerRavages of WarAir MobilizationBug InvasionTransport Ship Surprise AttackBug KingCrazy SkiesThe Fleet Below
61-70 Bad PremonitionCity of HorrorMountains AblazeBreaking Through (2)Bug TowerFortress AttackMountain LiberationSniper AttackMountain GiantsTowering Beast
71-80 Teeth of the UniverseGiant ShipSpearheadTower SiegeDen of ThievesDeath QueenMachine SquadMonster PartyLabyrinth of LightCity Flaws
81-90 Monster CampFallen FlagshipHeaven's ArmyEncirclingDivineThe ThreatTroubled ValleyBattle to the DeathMassive MobilizationLegion of Monsters
91-94 ScorchingDemon ArmySurrounded!Star Eaters

Levels: Earth Defense Force 2025 DLC
DLC 1: Special Forces ExplorationGiant's AdvanceSilver CampCitadelFloating Fleet
DLC 2: Mutant Rampage AdvanceMountain AssaultEnemy Camp InfiltrationUnderground AdvanceGiant RobotsBattle SpeciesBeast MountainDark ArenaGathering AroundArmored SpeciesIron WallMountain of ChangeWhirlwind of DeathBugged CityThe ToughGolden DarknessTrue KingFinal ImpactInto DestructionShip of Dragons
DLC 3: Beyond Despair TrackingUnderground ComplexBlocked PassClose FormationDragon Ship FleetHeavy ArtilleryBloody RiverDangerous GoldminesBeast MobilizationTotal ProtectionAerial BombingKing of ArmorCannon DefendersTraps BehindFour Kings of NightmaresResistance Against the TwilightShivering NexusThree GiantsCrimson LotusStarry Prison

Levels: Earth Defense Force 4.1
1-10 ReconveneSpreading DisasterWinged War GoddessSetting SunWind ShearUnderground CaveEruptionRetaliationBeach FearThe Return
11-20 Air ForceDay of the DemonsTakedownPreventing LandfallLand CollapseFortress SiegeValley ShadowsArtilleryBreaking ThroughShining Stronghold
21-30 Into the DepthsA TrapGiant RobotsAnchoredSilver CityCrimsonAssaultHigh-SpeedBrute ForceCharge Phase 1
31-40 Charge Phase 2Charge Phase 3ThunderInfiltrationConvergenceInfernoStarshipHigh DensityDozing BeastCrossing
41-50 SearchWaterside BugsAnnihilationNatural CalamitySteel BeastVoid ShipBlue FightersEarth DefendersMountain Pass TrapFortress Frenzy
51-60 PincerRavages of WarCrashAir MobilizationBug InvasionTransport Ship Surprise AttackBug KingCrazy SkiesThe Fleet BelowIll Omen
61-70 City of HorrorMountains AblazeBreaking Through (2)Bug TowerFortress AttackMountain LiberationBattle of GiantsSniper AttackTowering BeastTeeth of the Universe
71-80 Giant ShipSpearheadTower SiegeDen of ThievesDeath QueenMachine SquadMonster PartyLabyrinth of LightCity FlawsMonster Camp
81-89 Fallen FlagshipHeaven's ArmyEncirclingDivineThe ThreatBattle to the DeathMassive MobilizationScorchingStar Eaters

Levels: Earth Defense Force 4.1 Online
1-10 ReconveneSpreading DisasterWinged War GoddessSetting SunWind ShearUnderground CaveEruptionRetaliationBeach FearThe Return
11-20 Air ForceDay of the DemonsTakedownPreventing LandfallLand CollapseFortress SiegeValley ShadowsArtilleryBreaking ThroughShining Stronghold
21-30 Into the DepthsA TrapGiant RobotsSummit ShipAnchoredSilver CityCrimsonAssaultHigh-SpeedBloody Mountain
31-40 Brute ForceCharge Phase 1Charge Phase 2Dark PrisonerCharge Phase 3ThunderInfiltrationConvergenceInfernoStarship
41-50 High DensityDozing BeastCrossingSearchWaterside BugsAnnihilationNatural CalamitySteel BeastVoid ShipBlue Fighters
51-60 Earth DefendersFleet AttackMountain Pass TrapFortress FrenzyPincerRavages of WarCrashAir MobilizationBug InvasionTransport Ship Surprise Attack
61-70 Bug KingCrazy SkiesThe Fleet BelowIll OmenCity of HorrorMountains AblazeBreaking Through (2)Bug TowerFortress AttackMountain Liberation
71-80 Battle of GiantsSniper AttackMountain GiantsTowering BeastTeeth of the UniverseGiant ShipSpearheadTower SiegeDen of ThievesDeath Queen
81-90 Machine SquadMonster PartyLabyrinth of LightCity FlawsMonster CampFallen FlagshipHeaven's ArmyEncirclingDivineThe Threat
91-98 Troubled ValleyBattle to the DeathMassive MobilizationLegion of MonstersScorchingDemon ArmySurrounded!Star Eaters

Levels: Earth Defense Force 4.1 DLC
DLC 1: Time of the Mutants Air OffensiveGiants AdvanceReconDust TownDefense LineUnderground AdvanceWar BreedMountain AssaultEnemy Camp InfiltrationDark ArenaBeast MountainGod's ArmyThe GatheringArmored SpeciesIron WallSilver BaseShifting MountainWhirlwind of DeathBugged CityToughnessGolden DarknessTrue SovereignFinal ImpactFloating FleetInto DestructionShip of Dragons
DLC 2: Extreme Battle Tracking BogeysUnderground ComplexBlocked PassClose FormationDragon Ship FleetHeavy ArtilleryOverflightDangerous GoldminesBeast MobilizationTotal ProtectionBombs AwayKing of ArmorCannon DefendersBloody RiverThree GiantsTraps from BehindThe Four HorsemenCross the LineFacing OffCrimson LotusShivering NexusLast BastionStarry Prison

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