FANDOM


Earth Defense Force 2025 Edit

Mirage Series Edit

Wing Diver Mirage Zero Weapon Level: 0
Damage : 30
Blast Area : Radius 5 m
Lock-On : 300 m 1 Target(s)
Lock-On Time : 0.1 sec
Homing Capability : A
Energy Cost : 4 %
A prototype of the mind-guided weapon known as 'Mirage.' Once fired, the weapon's laser seeks out the nearest enemy and causes an explosion on contact. The tech behind this weapon is a complete mystery. When a target is captured in this weapon's sight (represented by a red square), it will be automatically locked on. Pressing the attack button will then fire the homing energy, which will track its target through the mind-guiding Psionic Link kit fitted in the Wing Diver's helmet. As this 'mind-guide' requires a certain mental discipline, only certain people are capable of wielding this weapon.
Wing Diver Rapid Mirage Weapon Level: 5
Damage : 25
Blast Area : Radius 0 m
Lock-On : 300 m 1 Target(s)
Lock-On Time : 0.1 sec
Homing Capability : C
Energy Cost : 1.1 %
A rapid-fire version of the Mirage mind-guided weapon. It fires many fast-moving shots quickly, but its homing capabilities are only average. When a target is captured within its sight (represented by a red square), it will be automatically locked on. You can then press the attack button to discharge, and the energy spears will detonate on impact.
Wing Diver Mirage 5-Way Weapon Level: 8
Damage : 30 × 5
Blast Area : Radius 5 m
Lock-On : 300 m 5 Target(s)
Lock-On Time : 0.1 sec
Homing Capability : B
Energy Cost : 10 %
This quintuple-barreled, mind-guided weapon fires diffused beams in five horizontal directions. Its speed and homing capabilities are excellent. When a target is captured within its sight (represented by a red square), it will be automatically locked on. You can then press the attack button to discharge, and the energy spears will detonate on impact.
Wing Diver Mirage 5-Way B Weapon Level: 18
Damage : 75 × 5
Blast Area : Radius 5 m
Lock-On : 350 m 5 Target(s)
Lock-On Time : 0.1 sec
Homing Capability : B
Energy Cost : 14 %
An improved version of Mirage 5-Way. Its velocity and rate of fire have been greatly increased, perhaps to a fault; they sometimes move too quickly to track their targets well. When a target is captured within its sight (represented by a red square), it will be automatically locked on. You can then press the attack button to discharge, and the energy spears will detonate on impact.
Wing Diver Mirage Rumble Weapon Level: 25
Damage : 75
Blast Area : Radius 5 m
Lock-On : 500 m 1 Target(s)
Lock-On Time : 0.1 sec
Homing Capability : A
Energy Cost : 2 %
A specially improved version of the Mirage mind-guided weapon. It has greatly improved destructive power and homing capabilities; however, its output can be difficult to control, resulting in some fairly significant instability. As the direction of each discharge changes, there's more and more risk of hitting the ground and injuring yourself. For that reason, this weapon is highly recommended for aerial use only.
Wing Diver Mirage 15 Weapon Level: 27
Damage : 15 × 15
Blast Area : Radius 0 m
Lock-On : 350 m 15 Target(s)
Lock-On Time : 0.1 sec
Homing Capability : A
Energy Cost : 3 %


Wing Diver Mirage 15S Weapon Level: 43
Damage : 25 × 15
Blast Area : Radius 0 m
Lock-On : 400 m 15 Target(s)
Lock-On Time : 0.0 sec
Homing Capability : A
Energy Cost : 3 %


Wing Diver Mirage 5-Way-S Weapon Level: 56
Damage : 220 × 5
Blast Area : Radius 5 m
Lock-On : 400 m 5 Target(s)
Lock-On Time : 0.1 sec
Homing Capability : A
Energy Cost : 9 %


Wing Diver Mirage 15WR Weapon Level: 76
Damage : 50 × 15
Blast Area : Radius 0 m
Lock-On : 500 m 15 Target(s)
Lock-On Time : 0.0 sec
Homing Capability : A
Energy Cost : 2,5 %


Geist Series Edit

Wing Diver Geist Weapon Level: 2
Damage : 70
Blast Area : Radius 10 m
Lock-On : 300 m 1 Target(s)
Lock-On Time : 0.1 sec
Homing Capability : A
Energy Cost : 6 %
This mind-guided weapon fires a laser that obeys the user's thoughts. Even among other mind-guided weapons, the Geist is very special. Its laser is relentless, slowly and methodically stalking its target -- though since the Wing Divers tend to favor mobility, this weapon never became standard issue. When a target is captured within its sight (represented by a red square), it will be automatically locked on. At this time, you may press the attack button to discharge. Once locked on, even if the enemy leaves line of sight for a short while, the weapon will maintain its lock, which makes this an ideal choice for striking foes who've taken cover. As this 'mind-guide' requires a certain mental discipline, however, only certain people are capable of wielding this weapon.
Wing Diver Geist 2 Weapon Level: 13
Damage : 200
Blast Area : Radius 12 m
Lock-On : 300 m 1 Target(s)
Lock-On Time : 0.1 sec
Homing Capability : A
Energy Cost : 7 %
An upgrade of the mind-guided Geist weapon featuring greatly improved firepower and slightly reduced shot speed. Since it wasn't chosen as the Wing Divers' standard weapon, however, it was never mass-produced. When a target is captured within its sight (represented by a red square), it will be automatically locked on. At this time, you may press the attack button to discharge. Once locked on, even if the enemy leaves line of sight for a short while, the weapon will maintain its lock, which makes this an ideal choice for striking foes who've taken cover. As this 'mind-guide' requires a certain mental discipline, however, only certain people are capable of wielding this weapon.
Wing Diver Geist 3 Weapon Level: 37
Damage : 200 × 3
Blast Area : Radius 20 m
Lock-On : 400 m 3 Target(s)
Lock-On Time : 0.1 sec
Homing Capability : A
Energy Cost : 4 %


Wing Diver Geist D Weapon Level: 63
Damage : 400 × 3
Blast Area : Radius 20 m
Lock-On : 500 m 3 Target(s)
Lock-On Time : 0.1 sec
Homing Capability : A
Energy Cost : 4 %


Psi Blade Edit

Wing Diver Psiblade Weapon Level: 31
Damage : 600
Blast Area : Radius 12 m
Lock-On : 700 m 1 Target(s)
Lock-On Time : 2.0 sec
Homing Capability : S
Energy Cost : 40 %


Wing Diver Psiblade α Weapon Level: 60
Damage : 2000
Blast Area : Radius 20 m
Lock-On : 1000 m 1 Target(s)
Lock-On Time : 1.0 sec
Homing Capability : S
Energy Cost : 40 %


Fenrir Edit

Wing Diver Fenrir Weapon Level: 52
Damage : 120
Blast Area : Radius 5 m
Lock-On : 300 m 1 Target(s)
Lock-On Time : 0.1 sec
Homing Capability : C +
Energy Cost : 1,5 %


Wing Diver Fenrir 3WAY Weapon Level: 82
Damage : 120 × 3
Blast Area : Radius 5 m
Lock-On : 350 m 3 Target(s)
Lock-On Time : 0.1 sec
Homing Capability : A +
Energy Cost : 2 %


Ghost Chaser Edit

Wing Diver Ghost Chaser Weapon Level: 67
Damage : 320 × 30
Blast Area : Radius 5 m
Lock-On : 600 m 30 Target(s)
Lock-On Time : 0.0 sec
Homing Capability : A
Energy Cost : 16 %


Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.