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Missile launch

Missile Launchers are essentially a less powerful alternative to rocket launchers but with homing projectiles. Generally, missile launchers can only be fired if at least one target lock has been established. Missile launchers capable of locking onto multiple targets at once are unable to lock onto the same target more than once unless that target is actively being marked by a Laser Guide Kit or Guide Beacon Gun.

There are a relatively large variety of missiles to choose from, ranging from the rapid firing MLRA to the slow but extremely powerful Air Tortoise.

EDF 4.1Edit

Ranger Edit

Ranger Air Tortoise 01 Weapon Level: 0
Capacity : 1
ROF : ---- /sec
Damage : 400
Reload Time : 2.0 sec
Blast Area : Radius 10 m
Lock-On : 400 m 1 Target(s)
Lock-On Time : 7.0 sec
Homing Capability : S
A giant guided missile with immense destructive power. It has a good lock-on range and top quality homing capabilities, though its firing speed is a bit slow. After launch, the projectile will descend slightly, making it necessary to aim upward in order to avoid self injury. As this is a prototype, too, its ultimate destructive power is not as great as it could be, and its lock-on time is relatively long. Press and hold the attack button to begin the lock-on, then pick an enemy within the applicable range and get it in your sight (represented by a red square). The sight will change shape when a lock has been successfully established. Release the button to fire.
Ranger ME1 Emerald Weapon Level: 0
Capacity : 2
ROF : 1.0x2 /sec
Damage : 120
Reload Time : 1.5 sec
Blast Area : Radius 5 m
Lock-On : 250 m 2 Target(s)
Lock-On Time : 0.5 sec
Homing Capability : C
A multi-purpose personal missile launcher with homing functionality. As this is a prototype, however, the homing is a little spotty, often missing its mark. Additionally, its lock-on range is limited, so support from Air Raiders will be necessary for ranged combat. Press and hold the attack button to begin the lock-on, then pick an enemy within the applicable range and get it in your sight (represented by a red square). The sight will change shape when a lock has been successfully established. Release the button to fire.


Ranger MLRA Weapon Level: 1
Capacity : 10
ROF : 6.0x10 /sec
Damage : 32
Reload Time : 1.0 sec
Blast Area : Radius 1 m
Lock-On : 200 m 10 Target(s)
Lock-On Time : 0.2 sec
Homing Capability : B
A missile launcher with a rapid rate of fire and multi-lock targeting, though its small projectiles are limited in their destructive capability. Once a lock has been established, that lock will remain for a short while even if the enemy moves, making multiple locks much easier to establish. Its range is limited, however, necessitating the support of Air Raiders in ranged combat. Press and hold the attack button to begin the lock-on, then pick an enemy within the applicable range and get it in your sight (represented by a red square). The sight will change shape when a lock has been successfully established. Release the button to fire.


Ranger Air Tortoise 02 Weapon Level: 3
Capacity : 1
ROF : ---- /sec
Damage : 800
Reload Time : 1.0 sec
Blast Area : Radius 20 m
Lock-On : 550 m 1 Target(s)
Lock-On Time : 3.0 sec
Homing Capability : S
The second iteration of the Air Tortoise. Its firepower is increased tremendously, making it highly effective in combat. The resulting explosion measures 40 meters in diameter and the lock-on distance is fairly good. After launch, the projectile will descend slightly, making it necessary to aim upward to avoid self-injury. Press and hold the attack button to begin the lock-on, then pick an enemy within the applicable range and get it in your sight (represented by a red square). The sight will change shape when a lock has been successfully established. Release the button to fire.


Ranger ME2 Emerald Weapon Level: 4
Capacity : 2
ROF : 1.0x2 /sec
Damage : 150
Reload Time : 1.5 sec
Blast Area : Radius 5 m
Lock-On : 250 m 2 Target(s)
Lock-On Time : 0.5 sec
Homing Capability : B-
A battle-ready version of the Emerald personal missile launcher boasting a vastly improved guidance system. Press and hold the attack button to begin the lock-on, then pick an enemy within the applicable range and get it in your sight (represented by a red square). The sight will change shape when a lock has been successfully established. Release the button to fire.


Ranger FORK-A15 Weapon Level: 7
Capacity : 1
ROF : ---- /sec
Damage : 30x15
Reload Time : 3.0 sec
Blast Area : Radius 2 m
Lock-On : 250 m 1 Target(s)
Lock-On Time : 0.2 sec
Homing Capability : A+
A missile launcher that fires 15 high-speed mini-missiles at once. It can only lock on to one target at a time with these missiles, but that does result in a tremendously high damage output to that one target. Its sight is intentionally smaller than average to help in narrowing its focus accordingly. Press and hold the attack button to begin the lock-on, then pick an enemy within the applicable range and get it in your sight (represented by a red square). The sight will change shape when a lock has been successfully established. Release the button to fire.


Ranger MLRA-2 Weapon Level: 10
Capacity : 10
ROF : 6.0x10 /sec
Damage : 32
Reload Time : 1.0 sec
Blast Area : Radius 1 m
Lock-On : 200 m 10 Target(s)
Lock-On Time : 0.1 sec
Homing Capability : B+
An upgraded MLRA missile launcher with improved homing capability. Once a lock has been established, that lock will remain for at least a short while even if the enemy moves, making multiple locks much easier to establish. Its range is even more limited than its predecessor's, however, necessitating the support of Air Raiders in ranged combat. Press and hold the attack button to begin the lock-on, then pick an enemy within the applicable range and get it in your sight (represented by a red square). The sight will change shape when a lock has been successfully established. Release the button to fire.


Ranger ME3 Emerald Weapon Level: 15
Capacity : 3
ROF : 1.0x3 /sec
Damage : 260
Reload Time : 1.5 sec
Blast Area : Radius 7.5 m
Lock-On : 300 m 3 Target(s)
Lock-On Time : 0.6 sec
Homing Capability : B
A powered-up Emerald missile launcher that allows for locking on to three targets at once if so desired. Its destructive power and lock-on distance have improved considerably, but the time required to establish a lock has gone up. Press and hold the attack button to begin the lock-on, then pick an enemy within the applicable range and get it in your sight (represented by a red square). The sight will change shape when a lock has been successfully established. Release the button to fire.


Ranger MLRA-30 Weapon Level: 21
Capacity : 30
ROF : 10.0x30 /sec
Damage : 50
Reload Time : 0.8 sec
Blast Area : Radius 1 m
Lock-On : 200 m 30 Target(s)
Lock-On Time : 0.1 sec
Homing Capability : A-
An upgraded MLRA model with better firepower and an improved guidance system. Its lock-on maximum has increased to 30 as well, making it possible to attack an entire group of enemies with just one soldier. Its range is more limited, however, necessitating the support of Air Raiders in ranged combat. Press and hold the attack button to begin the lock-on, then pick an enemy within the applicable range and get it in your sight (represented by a red square). The sight will change shape when a lock has been successfully established. Release the button to fire.


Ranger Prominence M1 Weapon Level: 23
Capacity : 1
ROF : ---- /sec
Damage : 1500
Reload Time : 1.5 sec
Blast Area : Radius 15 m
Lock-On : 800 m 1 Target(s)
Lock-On Time : 5.0 sec
Homing Capability : C+
A large, tenacious homing missile. Flies straight for five seconds before homing onto an enemy. By shooting it toward the sky, you can attack an enemy behind a building or out in the distance. Also comes with a scope to see where the missile is heading. Press and hold the attack button to begin the lock-on, then pick an enemy within the applicable range and get it in your sight (represented by a red square). The sight will change shape when a lock has been successfully established. Release the button to fire.

Fencer Edit

Fencer Missile Launchers that require a Guide Kit cannot lock on to enemies directly - they can only lock on to points designated by an Air Raider's Laser Guide Kit or Guide Beacon Gun.


Fencer Phoenix 1 Weapon Level: 0
Capacity : 1
Damage : 600
Reload Time : 2.0 sec
Blast Area : Radius 20 m
Lock-On : 300 m 1 Target(s)
Lock-On Time : 6.7 sec
Homing Capability : C+ [Only with Guide Kit]
Launches enormous laser-guided missiles which boast extreme destructive power, but the guidance component necessitates that this weapon not be used on its own: it must be paired with an Air Raider's Laser Guide Kit to establish a viable target lock. When the desired location is within the guide's sight (represented by a red square), pressing the attack button will lock on. Then, when the attack button is released, the missile will launch directly toward the indicated target. On impact, it will explode spectacularly, inflicting damage across the entire area. Note, however, that the lock-on process takes some time, so this entire operation should be carried out with discretion.


Fencer Arm Hound Weapon Level: 1
Capacity : 3
Damage : 80
Reload Time : 3.0 sec
Blast Area : Radius 4 m
Lock-On : 200 m 3 Target(s)
Lock-On Time : 0.5 sec
Homing Capability : A+
A heavy missile launcher capable of targeting multiple enemies at once. Press and hold the attack button to display the sight, represented by a red square. When a target in range is captured within this sight, a positive lock will be established. Release the attack button to unleash missiles, which will track the target or targets and explode on contact.


Fencer Leviathan Weapon Level: 3
Capacity : 1
Damage : 4000
Reload Time : 6.0 sec
Blast Area : Radius 30 m
Lock-On : 300 m 1 Target(s)
Lock-On Time : 25.0 sec
Homing Capability : C+ [Only with Guide Kit]
A massive missile launcher. Launches enormous laser-guided missiles which boast extreme destructive power, but the guidance component necessitates that this weapon not be used on its own: it must be paired with an Air Raider's Laser Guide Kit to establish a viable target lock. When the desired location is within the guide's sight (represented by a red square), pressing the attack button will lock on. Then, when the attack button is released, the missile will launch directly toward the indicated target. On impact, it will explode spectacularly, inflicting damage across the entire area. Note that the lock-on process requires not only the support of an Air Raider, but also a considerable amount of time, so this entire operation must be carried out with discretion. When used effectively, however, it can be absolutely devastating to the enemy.


Fencer Haytal Multi-Missile Weapon Level: 8
Capacity : 1
Damage : 200x15
Reload Time : 3.0 sec
Blast Area : Radius 5 m
Lock-On : 250 m 15 Target(s)
Lock-On Time : 0.2 sec
Homing Capability : C+ [Only with Guide Kit]
A massive multi-missile launcher that requires the use of multiple laser guidance systems. Because laser guides are necessary for targeting, it cannot be used alone: it must be paired with an Air Raider's Laser Guide Kit to establish a viable target lock. When the desired location is within the guide's sight (represented by a red square), pressing the attack button will lock on. Then, when the attack button is released, each missile will launch directly toward the indicated target. On impact, they will explode spectacularly, inflicting damage across the entire area.


Fencer Arcane 6-Barrel Launcher Weapon Level: 13
Capacity : 6
Damage : 250
Reload Time : 8.3 sec
Blast Area : Radius 5 m
Lock-On : 250 m 6 Target(s)
Lock-On Time : 0.2 sec
Homing Capability : A+
A six-barreled missile launcher that, predictably, can fire six missiles at once. Press and hold the attack button to display the sight, represented by a red square. When a target in range is captured within this sight, a positive lock will be established. Release the attack button to unleash missiles, which will track the target or targets and explode on contact.


Fencer FG01 High Altitude Impact Launcher Weapon Level: 18
Capacity : 6
Damage : 340
Reload Time : 10.0 sec
Blast Area : Radius 6 m
Lock-On : 400 m 6 Target(s)
Lock-On Time : 0.5 sec
Homing Capability : A+
A high-performance missile launcher designed for urban warfare. After firing, the missile will rise to a high altitude, then fall toward its target. Due to its high arc, obstacles such as buildings will have little impact on its targeting capability. Its lock-on speed is fast, too, and makes it possible to attack several enemies at a time. Press and hold the attack button to display the sight, represented by a red square. When a target in range is captured within this sight, a positive lock will be established. Release the attack button to unleash missiles, which will track the target or targets and explode on contact.


Fencer Leviathan MA Weapon Level: 34
Capacity : 1
Damage : 50000
Reload Time : 6.0 sec
Blast Area : Radius 40 m
Lock-On : 400 m 1 Target(s)
Lock-On Time : 25.0 sec
Homing Capability : C+ [Only with Guide Kit]
A massive missile launcher. Launches enormous laser-guided missiles which boast extreme destructive power, but the guidance component necessitates that this weapon not be used on its own: it must be paired with an Air Raider's Laser Guide Kit to establish a viable target lock. When the desired location is within the guide's sight (represented by a red square), pressing the attack button will lock on. Then, when the attack button is released, the missile will launch directly toward the indicated target. On impact, it will explode spectacularly, inflicting damage across the entire area. Note that the lock-on process requires not only the support of an Air Raider, but also a considerable amount of time, so this entire operation must be carried out with discretion. When used effectively, however, it can be absolutely devastating to the enemy.
Fencer Phoenix 3 Weapon Level: 43
Capacity : 1
Damage : 4000
Reload Time : 2.0 sec
Blast Area : Radius 25 m
Lock-On : 700 m 1 Target(s)
Lock-On Time : 6.7 sec
Homing Capability : A+ [Only with Guide Kit]
Launches enormous laser-guided missiles which boast extreme destructive power, but the guidance component necessitates that this weapon not be used on its own: it must be paired with an Air Raider's Laser Guide Kit to establish a viable target lock. When the desired location is within the guide's sight (represented by a red square), pressing the attack button will lock on. Then, when the attack button is released, the missile will launch directly toward the indicated target. On impact, it will explode spectacularly, inflicting damage across the entire area. Note, however, that the lock-on process takes some time, so this entire operation should be carried out with discretion.
Fencer Arcane 6-Barrel Launcher G2 Weapon Level: 47
Capacity : 6
Damage : 1200
Reload Time : 8.3 sec
Blast Area : Radius 7 m
Lock-On : 400 m 6 Target(s)
Lock-On Time : 0.2 sec
Homing Capability : A+
A six-barreled missile launcher capable of launching six missiles at a time. Press and hold the attack button to display the sight, represented by a red square. When a target in range is captured within this sight, a positive lock will be established, up to the pre-established maximum of six. Release the attack button to unleash missiles, which will track the target or targets and explode on contact.
Fencer G3 Arm Hound Weapon Level: 55
Capacity : 9
Damage : 400
Reload Time : 3.0 sec
Blast Area : Radius 15 m
Lock-On : 400 m 9 Target(s)
Lock-On Time : 0.5 sec
Homing Capability : A+
A heavy missile launcher capable of targeting multiple enemies at once. Press and hold the attack button to display the sight, represented by a red square. When a target in range is captured within this sight, a positive lock will be established. Release the attack button to unleash missiles, which will track the target or targets and explode on contact.


Fencer Wild Leviathan Weapon Level: 58
Capacity : 1
Damage : 100000
Reload Time : 3.0 sec
Blast Area : Radius 50 m
Lock-On : 1000 m 1 Target(s)
Lock-On Time : 25.0 sec
Homing Capability : C+ [Only with Guide Kit]
A high-capacity missile launcher. Launches enormous laser-guided missiles which boast extreme destructive power, but the guidance component necessitates that this weapon not be used on its own: it must be paired with an Air Raider's Laser Guide Kit to establish a viable target lock. When the desired location is within the guide's sight (represented by a red square), pressing the attack button will lock on. Then, when the attack button is released, the missile will launch directly toward the indicated target. On impact, it will explode spectacularly, inflicting damage across the entire area. Note that the lock-on process requires not only the support of an Air Raider, but also a considerable amount of time, so this entire operation must be carried out with discretion. When used effectively, however, it can be absolutely devastating to the enemy.

Insect ArmageddonEdit

BattleEdit

Tier Weapon Name Description
2 Wallagis DB Manual Locks: 1x0.35s

Turn Rating: D

Blast Area: 2m

The Wallagis DB fires an uncommonly slow missile-- but it possesses heat-seeking accuracy and maneuverability that is second to none. The Wallagis launcher was completely designed around the capabilities of the EDF Battle Armor, and provides and excellent antidote to aerial enemies.

Cost: 500cr
Damage: 225
Fire Rate: 2.50/s
Clip Size: 6
Reload Time: 2.80s
Leviticus Dobro Auto Locks: 2

Turn Rating: D

Blast Area: 7m

Blasting forth dual medium yield heat seekers, the Dobro is yet another lethal arrow in the Battle Armor's quiver, created by the philanthropists over at Leviticus

Cost: 500cr
Damage: 2x49
Fire Rate: 2.50/s
Clip Size: 2
Reload Time: 1.20s
3 Leviticus Dobro L Auto Locks: 2

Turn Rating: C

Blast Area: 10m

The L variant of the Dobro ups the ammo count and decreases the firing interval of this missile launcher while providing higher yield warheads as well.

Cost: 2100cr
Damage: 2x72
Fire Rate: 2.50/s
Clip Size: 2
Reload Time: 1.20s
Jagiri Systems ADD-H* Auto Locks: Faulty

Turn Rating: A

Targets: 0

Blast Area: 15m

Jagiri Systems is a forward thinking arms company. Current research indicates the likelihood of extraterrestrials being silicate-based, and the ADD series of missiles are designed with one purpose, to seek and destroy silicate-based life forms. One problem-- Ravagers are carbon-based.

Cost: 0cr
Damage: 3x65
Fire Rate: 1.11/s
Clip Size: 12
Reload Time: 3.50s
4 Wallagis PopStar* Auto Locks: 1

Turn Rating: C

Blast Area: 7m

Another product of the Wallagis factory in Wichita, the PopStar seeks it's target and then bursts into a cluster of grenades, inflicting mass damage on anything in the area. Prototype.

Cost: 0cr
Damage: 1x3x124
Fire Rate: 1.25/s
Clip Size: 6
Reload Time: 2.80s
Air Tortoise* Manual Locks: 1x0.50s

Turn Rating: B

Blast Area: 20m

The Air Tortoise is a classic weapon, a super slow missile with enormous explosive energy.

Cost: 0cr
Damage: 9999
Fire Rate: ---
Clip Size: 1
Reload Time: 10.00s
5 Wallagis LC Manual Locks: 1x0.30s

Turn Rating: C

Blast Area: 10m

The LC model of the Wallagis missile launcher sees improvement in every key feature set, except that of projectile speed. The increased damage output makes this a must-have upgrade

Cost: 10000cr
Damage: 1006
Fire Rate: 2.50/s
Clip Size: 6
Reload Time: 2.70
Wallagis PopStar 6* Auto Locks: 1

Turn Rating: C

Blast Area: 15m

The Wallagis PopStar 6 is an upgraded variant on the original PopStar prototype. It features grenades with enhanced explosive potential as well as enhanced frangibility, literally filling the air around the point of impact with supersonic shrapnel. Prototype

Cost: 0cr
Damage: 1x4x155
Fire Rate: 1.25/s
Clip Size: 6
Reload Time: 2.60
Jagiri Systems ADD-H II** Auto Locks: Faulty

Turn Rating: A

Targets: 0

Blast Area: 15m

The ADD-H II features even more advanced silicate-life form tracking and homing. It also features improved warhead yield and faster projectiles. It still doesn't track Ravagers.

Cost: 0cr
Damage: 4x188
Fire Rate: 1.11/s
Clip Size: 14
Reload Time: 3.50
6 Wallagis MC Description Cost:
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Leviticus Dobro LH Description Cost:
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7 Wallagis AD Description Cost:
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Wallagis PopStar 9* Description Cost:
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Jagiri Systems ADD-H III* Description Cost:
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JetEdit

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1 Goat Shrike FNG Cost:
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2 AT-11 Skillet Cost:
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3

Goat Shrike 28

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4

Goat Shrike 36

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5

GoatShrike 67

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6

GoatShrike 82

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7

GoatShrike 110e

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TacticalEdit

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1 Leviticus 01W Cost:
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3 Leviticus 02W Cost:
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8 Pesticide Missle Cost:
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TrooperEdit

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1 Hammurabi C-6 Stentor** Cost:
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2

Hammurabi LAW

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5

Hammurabi LAW Mk. 4

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7

Hammurabi LAW Mk.6

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*In-game pick-up weapon

**DLC weapon

EDF: 2017Edit