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Rocket Launchers are similar to Missile Launchers with some key differences. Unlike the Missile Launchers which fire guided munitions, the Rocket Launchers fire unguided yet more powerful munitions.

Insect ArmageddonEdit

BattleEdit

Tier Weapon Name In-Game Description
1 Brougham ox If any heavy rocket launcher may be said to be luxurious, the Brougham can. Hand assembled of the finest materials, the care that goes into making these weapons is reflected in the deadliness of the final product. Cost: 0CR
Damage: 186
Fire Rate: 1.15/s
Ammo: 3
Reload Time: 2.25s
Das Tortugas** An evolution of the Air Tortoise, Dos Tortugas launches forth a duo of very slow, yet very powerful rockets. Cost: 0CR
Damage: 2x466
Fire Rate: 0.71/s
Ammo: 2
Reload Time: 2.00s
2 Brougham nx-Pyro The Brougham nx-Pyro delivers a mighty wallop, in a big hurry. This rocket launcher is, however, a bit slow to reload. Cost: 500CR
Damage: 225
Fire Rate: 0.50/s
Ammo: 6
Reload Time: 5.00s
3 Brougham ox-Le The Le variant improves upon the original Brougham ox in a number of key areas, including damage output and capacity. Cost: 2100CR
Damage: 336
Fire Rate: 1.15/s
Ammo: 3
Reload Time: 2.25s
al-Din Desert Rose* The al-Din Desert Rose launches a single large rocket, which blooms into a burst of heat seeking missiles. It first saw action on the Arabian peninsula and eventually made its way into the hands of EDF Procurement Specialists, who saw the potential this weapon held and helped al-Din grow from a more or less backyard fabrication shop to the multinational corporation it is today. Cost: 0CR
Damage: 1x6x47
Fire Rate: 1.00/s
Ammo: 3
Reload Time: 4.20s
4 Brougham ox-LeBR The Brougham ox-LeBR is a variant designed to work well with the strengths of the EDF Battle Armor. Cost: 3500CR
Damage: 523
Fire Rate: 1.15/s
Ammo: 4
Reload Time: 2.25s
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JetEdit

Tier Weapon Name Description
2 Leichenzeit OW11 Already the de facto industry standard for Plasma Rockets, Leichenzeit raised the bar with their OW series. Battle tested around the world, the Leichenzeit rocket launchers opened a lot of eyes to the possibilities inherent in plasma based rocket systems. Cost: 500 CR
Damage: 162
Fire Rate: 1.11/s
Clip: 10
Reload Time: 4.00s
Leichenzeit AP 1 The Leichenzeit AP 1 brings armor piercing capabilities to an already excellent series of plasma rockets. These projectiles may pass through multiple objects with minimal energy loss. Cost: 500 CR
Damage: 99
Fire Rate: 1.30/s
Clip: 6
Reload Time: 1.80s
3 Leichenzeit OW13 The braintrust behind the OW11 quickly churned out the OW13, an upgraded Leichenzeit with far better energy efficiency and damage potential. It was widely copied, but never quite duplicated. Cost: 2100 CR
Damage: 259
Fire Rate: 1.11/s
Clip: 10
Reload Time: 4.00s
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4 Leichenzeit OW27 The OW27 is the weapon credited with starting the "Great Plasma Scramble" as manufacturers across the globe rushed to try and equal its capabilities. Those companies quickly found out how dangerous it is to work with plasma weapons at this level and the OW27 sill stands as a watermark in the development of deadly plasma rocketry which could be deployed safely by a trained user. Cost: 3500 CR
Damage: 474
Fire Rate: 1.11/s
Clip: 10
Reload Time: 3.80s
Leichenzeit AP 2 Not content with merely upping efficiency; Leichenzeit engineers dialed up the damage for AP Zwei, while maintaining the penetrative capacity of the AP Ein. Cost: 3500 CR
Damage: 261
Fire Rate: 1.30/s
Clip: 6
Reload Time: 1.70s
Armachd Fearthainn* Cost: N/A
Damage: 1x5x515
Fire Rate: 0.67/s
Clip: 2
Reload Time: 2.20
5 Leichenzeit OW38 Cost: 10000 CR
Damage: 898
Fire Rate: 1.11/s
Clip: 12
Reload Time: 3.80s
al-Din Najmah h* Cost: N/A
Damage: 3x379
Fire Rate: 0.88/s
Clip: 5
Reload Time: 3.00s
6 Leichenzeit OW40 Cost: 37500 CR
Damage: 1556
Fire Rate: 1.11/s
Clip: 12
Reload Time: 3.60s
Leichenzeit AP 3 Cost: 37500 CR
Damage: 774
Fire Rate: 1.30/s
Clip: 6
Reload Time: 1.60s
Armachd Fearthainn a* Cost: N/A
Damage: 1x5x1962
Fire Rate: 0.67/s
Clip: 2
Reload Time: 2.20s
7 Leichenzeit OW41 Cost: 97500 CR
Damage: 2344
Fire Rate: 1.11/s
Clip: 12
Reload Time: 3.60s
al-Din Najmah he* The Najmah he was an evolution of the Najmah h and put the power to effectively counter and destroy the heaviest tanks on the battlefield in the hands of single individuals. The Najmah he was developed as a handheld plasma based anti-armor weapon. Cost: N/A
Damage: 3x1072
Fire Rate: 0.88/s
Clip: 6
Reload Time: 3.00s
Armachd Fearthainn b* Increasing the subprojectile count even further than they had with the Fearthainn a. Armachd made numerous other improvements to the weapon, but seems to have hit some sort of wall, as further versions have not been forthcoming. Cost: N/A
Damage: 1x5x3531
Fire Rate: 0.67/s
Clip: 2
Reload Time: 2.20s

TacticalEdit

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2 Wennyn-Seltura B28 Cost:
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TrooperEdit

Tier Weapon Name Description
1 Beezy Remhod u/01 Workhorse of the EDF, various Beezy Remhod units have been in action since day one. The u/01 is a standard issue rocket launcher. It's nothing special, but it gets the job done. Cost: N/A
Damage: 159
Fire Rate: 0.75/s
Clip: 6
Reload Time: 2.25s
2 Tustin Albedo With its wild triple spread of fast moving rockets, the Tustin Albedo carries on the legacy of chaos and destruction long associated with the company. Cost: 1000 CR
Damage: 78
Fire Rate: 3x0.67/s
Clip: 12
Reload Time: 2.00s
3 Beezy Remhod u/01a The u/01a mode Beezy Remhod features slight across the board improvements over the standard u/01. Cost: 2100 CR
Damage: 268
Fire Rate: 0.79/s
Clip: 6
Reload Time: 2.00s
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4 Beezy Remhod u/02 The Beezy Remhod u/02 features further refinements and improvements upon the original design. Cost: 3500 CR
Damage: 490
Fire Rate: 0.83/s
Clip: 8
Reload Time: 1.90s
Tustin Qualdano "One better" than the Albedo, the Qualdano lets 4 randomly spread rockets rip. Cost: 5500 CR
Damage: 179
Fire Rate: 4x0.65/s
Clip: 16
Reload Time: 1.95s
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RLF-17 Floorboard** Cost:
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8 Pesticide Cannon Cost:
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*In-game pick-up weapon

**DLC weapon

Earth Defense Force 2017: Rocket LaunchersEdit

Stingray M1Edit

InformationEdit

Capacity: 2

Rate of Fire: 1.0/sec.

Range: 3000.0m

Damage: 100.0

Blast Area: 5.0m

Reload Time: 1.8sec.

Accuracy: A+

DescriptionEdit

The first rocket launcher developed for the EDF.  Developed in 2008, it is wise to use this rocket launcher first.  Well-suited for long-range combat, this rocket launcher will deal damage to everything in the blast area (5.0m), including the enemy and EDF Soldiers.


Stingray STEdit

InformationEdit

Capacity: 2

Rate of Fire: 1.0/sec.

Range: 3000.0m

Damage: 140.0

Blast Area: 7.0m

Reload Time: 1.8sec.

Accuracy: A+

DescriptionEdit

An upgraded rocket launcher of the Stingray M-series.  The blast area and damage has been improved, making it more powerful than the Stingry M1.


Volcano 3AEdit

InformationEdit

Capacity: 2

Rate of Fire: 1.0/sec.

Range: 3000.0m

Damage: 75.0x3

Blast Area: 5.0m

Reload Time: 1.5sec.

Accuracy: A-

DescriptionEdit

A special type of rocket launcher that has the ability to launch 3 rockets in 1 shot.  Useful for taking out large hordes of black Terror Ants, red Terror Ants, and Assault Spiders.


Cascade 1Edit

InformationEdit

Capacity: 20

Rate of Fire: 6.0/sec.

Range: 3000.0m

Damage: 120.0

Blast Area: 2.0m

Reload Time: 5.0sec.

Accurcy: B

DescriptionEdit

An upgraded rocket launcher.  The Cascade 1 has a high capacity of rockets (20 rockets per magazine), but suffers due to a long reload time (5.0sec.).


Volcano 3W BurstEdit

InformationEdit

Capacity: 4

Rate of Fire: 1.0/sec.

Range: 3000.0m

Damage: 125.0x3

Blast Area: 6.0m

Reload Time: 1.5sec.

Accuracy: A-

DescriptionEdit

An upgraded version of the Volcano 3A.  Has a higher capacity and deals more damage.  Blast area is also improved.


A1 Plasma LauncherEdit

InformationEdit

Capacity: 4

Rate of Fire: 2.0/sec.

Range: 300.0m

Damage: 200.0

Blast Area: 40.0m

Reload Time: Not Reloadable, for it has a certain amount of plasma

Accuracy: S+

DescriptionEdit

The first plasma launcher in the A-series.  Developed with Ravager technology, the A1 Plasma Launcher has a certain amount of Plasma before running out.  Once the Plasma is drained, it is impossible to reload on the battlefield.


Goliath D1Edit

InformationEdit

Capacity: 1

Rate of Fire: None, for there is only 1 rocket in each magazine

Range: 3000.0m

Damage: 600.0

Blast Area: 12.0m

Reload Time: 3.0sec.

Accuracy: A++

Zoom Scope: 3.0x

A highly upgraded rocket launcher.  As a powerful rocket launcher, the Goliath D1 launches rockets that have high velocity and huge blast areathe rocket even is packed with large amounts of damage to be dealt.  Also, a 3.0x Zoom Scope is attached.


Stingray M2Edit

InformationEdit

Capacity: 3

Rate of Fire: 1.0/sec.

Range: 3000.0m

Damage: 160.0

Blast Area: 8.0m

Reload Time: 1.5sec.

Accuracy: A+

DescriptionEdit

The Stingray M2 is an upgraded Stingray Rocket Launcher that has a blast smaller than of the Goliath D1 and a higher ammo capacity.  Also, the rocket launcher is an easy-to-use.


Stingray M3Edit

InformationEdit

Capacity: 5

Rate of Fire: 1.0/sec.

Range: 3000.0m

Damage: 280.0

Blast Area: 9.0m

Reload Time: 1.5sec.

Accuracy: A+

DescriptionEdit

An upgraded Stingray Rocket Launcher.  Ammo capacity, blast size, and firepower have been improved.


Cascade 2Edit

InformationEdit

Capacity: 10

Rate of Fire: 6.0/sec.

Range: 3000.0m

Damage: 160.0

Blast Area: 6.0m

Reload Time: 1.5sec.

Accuracy: A

DescriptionEdit

An upgraded Cascade Rocket Launcher.  Ammo capacity and reload time have been reduced.  Also, firepower and accuracy have been improved, making the weapon very useful in combat.

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